Northern tundra & glacial peaks
Norrveil
A frost-wrapped crown of wind-carved spires and aurora-lit valleys at the top of the world.
The known lands, north to south. Each region is its own climate, its own culture, and its own elemental tide — shaped by the figures who guard, guide, and remember them.
Northern tundra & glacial peaks
A frost-wrapped crown of wind-carved spires and aurora-lit valleys at the top of the world.
Iron highlands & basalt ridges
Black-rock plateaus and cold forges. The smith-clans of Kharrow temper steel against the wind.
Old-growth forest & moss cathedrals
Cathedral of leaning trunks and moss-deep silence — the spiritual heart of the wood-tending clans.
Lakeland & river-veined plains
A green country of slow rivers, lake-towns, and barges. Velmyre feeds half the continent.
Salt desert & wind-carved monoliths
A pale desert of standing stones inscribed in an older alphabet — half are still unread.
Open savanna & acacia scrub
Sun-bleached prairies and long migrations. Thalmere's people have long legs, longer roads, and the deepest songs.
Heath, peat-bog & low hills
A windy moorland of heather and standing crosses. The hearth-clans of Harthmoor are quiet and stubborn.
Volcanic basalt highlands
Red-rock chimneys and lava-glass plains where fire-affinity is taught from childhood.
Brackish swamp & mangrove delta
A sprawling delta where freshwater meets sea. The scaled, web-toed clans of Vharak keep the old water-rites.
Sea-cliff caves & tidal grottos
Where the eastern coast meets the sea in a hundred caves. Glow-coral cities carved into the chalk.
Open ocean & scattered isles
Beyond the charted coasts — storm-lashed waters, far isles, and the edge of every map.